Earthrise interview explains Masthead Studios approach to sandbox design

May 20, 2009

Bulgarian game developer Masthead Studios has been putting a lot of effort into spreading the word about their upcoming post-apocalytic MMO Earthrise. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at GDC 2009 for a preview of Earthrise which gave us a taste of what to expect from the title, but we’re always on the lookout for more info about the game.

We’ve come across a short interview at QJ.NET with Atanasov that might be worth a read if you’re excited about the dystopian MMO. He discusses some of the major game design decisions Masthead Studios made with Earthrise in respect to character progression (both online and offline) as well as departing from a few of the tried-and-true systems found in other MMOs on the market. Have a look at the Earthrise interview over at QJ.NET for more on the sandbox elements of this first release from Masthead Studios.

This post has been written by James Egan on May 19th 2009 at 8:00PM couresy of


One Response to “Earthrise interview explains Masthead Studios approach to sandbox design”

  1. abi Says:

    nice to meet you`
    did you use [billy_shoots_blanks] this account to leave a comment to me?!

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