Petroglyph general manager Chuck Kroegel on Mytheon’s union of MMO and RTS

April 30, 2009



We’ve been seeing a number of new options in online gaming, some clearly definable as being ‘massively multiplayer’, others less so. One of those game categories that blurs the line a bit is the MMORTS (massively multiplayer online real-time strategy) game… we’ll probably just stick with the acronym from now on. But we’ve wondered, what exactly can we expect from RTS titles as they adopt more features traditionally associated with MMOs?

Steven Crews from The MMO Gamer spoke with Petroglyph Games general manager and executive producer Chuck Kroegel about their upcoming title Mytheon. The game is a free-to-play, downloadable title that will be supported by microtransactions and focuses on the myths, heroes, and monsters of the world’s ancient cultures. Crews asks the questions we think are on a lot of people’s minds when they hear "MMORTS" — "Why bring strategy games into the MMO space? What do you get from a persistent universe that you couldn’t get out of something like Battle.net?"

This post has been written by James Egan on Apr 29th 2009 at 8:00PM couresy of massively.com.

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