If you’re a parent, or a soon-to-be parent, the noise about gaming and children can be deafening. Video games turn kids into killers. Video games are addictive. Video games get in the way of learning. There is nothing good to be gained from playing games.

If you don’t play games yourself, it can be an intimidating thing to have a child who is into video games. You don’t understand the hardware. The controller looks complicated. You don’t get the games. At the same time, isn’t it a little drastic to simply not allow video games in the house?

In this article, we’ll take a look at some of the issues that surround video games and the family, and we’ll give you some real-world advice on what to look for, what the dangers are, and what you can do to have gaming be a safe and fun part of your household. What we hope you’ll find is that most of this advice is common sense, and that by using your head and doing a bit of research you’ll eliminate most of the problems that can pop up with children and gaming. In fact…

The first thing to remember is that gaming is not complicated, just treat it like any other parenting challenge.

David Dennis, the Xbox 360 group manager, says it well. "Sensationalism aside, as with all types of digital entertainment and internet use, parents are the first and best line of defense when it comes to ensuring their kids stay safe online, whether playing games or using the internet."

How do you do that? Simple: just pay attention. "This means taking an active role in their children’s gaming by learning about and setting the parental controls on their child’s video game console or PC, and maintaining an open dialogue."

Kourosh Dini, author of Video Game Play and Addiction: A Guide for Parents, stresses that you’re the best expert on your child. "At the end of the day, you’re deciding about your child and a specific game. There will always be studies about various aspects of playing games. Studies often focus on the negatives of playing games, and if you only rely on them, you’ll miss out on the positives. Your decision should depend upon your judgment of the game and your child’s maturity."

Caroline Knorr is the Digital Life Editor at Common Sense Media, a great source of information about video games, as well as other forms of media and how appropriate they are the for the family. Her advice? Don’t stress out about it, simply become informed. "I don’t think parents should ‘worry.’ I think that educating yourself about the types of game consoles available and their features, as well as the types of games on the market, allows parents the ability to manage the media in their homes proactively and with confidence."

The Entertainment Software Ratings Board has a guide on how to set these parental controls for the 360, Nintendo Wii, PlayStation 3, and even a Vista-enabled PC. The instructions are easy to follow, and it’s a simple way to make sure your children aren’t playing M-rated games in your absence. Start there, and you’ve already gone a long way to making sure you know what type of games your children are playing.

So the parental locks are set, and you don’t know what to do next. Our first recommendation: make some time.

The easiest way to be a good parent to a gamer is to game with your children

It really can be that easy. Play with them. Learn how to use a controller. Not only will you have another activity you can share together, but you’ll be able to better understand what games your child likes, and why. Talk about what game you’re playing, and the themes and characters contained in it.

Even if you aren’t always there when your child or children plays a game, putting an hour or two into the game when it’s first opened up will give you a great idea about what kind of content you can expect to see in the game. Watch your child’s body language, because games can evoke strong emotions and reactions in those playing them. My son loves the Lord of the Rings films, but playing the tie-in games often seems to slightly overwhelm him.

Caroline Knorr points out that gaming can be another way to instill lessons in your children, or to teach them more about activities they’re already interested in. "Try and choose games for your family that encourage the kinds of values you want your child to grow up with in the digital age. Look for games that have strong female characters, or people of color as heroes," she says. "Find games that allow kids to play cooperatively. And look for non-violent titles that have an educational component, or complement your kids’ interests, such as sports or fantasy games."

Your kid may not beat you at real tennis, but they might actually beat you at this.

Sports titles can teach your child more about the games they like to play in real life, as well as get them more engrossed in a healthy activity for sunny days when you put the game system away. The Harry Potter games can be a fun way to get children interested in the books as well as the movies. Games where children have to take turns or play cooperatively teach good manners and social behaviors as well as any other type of activity. When you play games with your children, it becomes another chance to teach the lessons you feel are important in a context that children find entertaining and stimulating. Even better, you’ll have a strong grasp of what your child is playing.

ESRB President Patricia Vance agrees. "The best thing to do is try to roll up your sleeves and play with them, but if that’s not realistic, at least spend some time watching your child play," she told Ars. "Learn about the virtual worlds he or she enjoys visiting, what they do there and why they keep coming back. It’s not only a great way to just keep informed about the games themselves, but a wonderful excuse to spend some quality time with your child as well."

It’s important to set limits

Set boundaries, and make sure your kids understand them. How long are your children allowed to play? What kind of games? Don’t just put a gaming system in their bedroom and leave it at that. Rather, turn it into a structured activity and make sure play occurs in a place where you can easily pay attention to their habits.

Also be aware that gaming may be a pastime that’s more appropriate for older children. "There are dangers to introducing games too early. It’s crucial to brain development for children to be actively engaged in the world, getting tactile feedback as they grow," Knorr tells us. "Children learn by doing—putting away the dishes teaches them to be careful, having conversations teaches them how to speak, and playing real games with their friends trains them in a whole host of social behavior that is key to lifelong healthy interactions in the world." Giving them a sedentary activity that’s often done in isolation can interrupt that process, with a harmful effect on your child. Her advice is to wait until the age of six or so before introducing your children to gaming.

"I have always been pretty strict in my own home when it comes to movies, TV, games, cell phones, and Internet use," Vance says. "But I do find that whether one parent is more permissive or restrictive than another really should have no bearing on what happens in your own home. As a parent you have every right to set your own rules. No one else has the right to do that. That’s precisely why our age ratings are intended to serve as warning flags, not dictates for parents."

This post has been written by Ben Kuchera on June 30, 2009 11:30 PM couresy of arstechnica.com.


It might look like your run-of-the-mill car seat, but Dorel’s Air Protect comes with an extra dose of parental paranoia, or as they call it, side impact protection. Sure, you could protect your child by not driving like a reckless maniac, but where’s the techno-loving fun in that? You’re far better off strapping junior into a pre-inflated airbag, while disregarding the fact your giant SUV is killing the world he is supposed to grow, live and love in. Now that we’ve guilt-tripped you into recycling your soda cans, how about a self-serving video of the crash test after the break?

This post has been written by Vladislav Savov on Jul 1st 2009 at 5:35AM couresy of engadget.com.

We were just forwarded an e-mail conversation between a Twitter API team member and a third-party developer because the latter was using a UI for its web-based service that was admittedly very similar to Twitter’s web application.

The startup of course has the right to protect its assets and do its utmost to avoid confusion with users who might think they’re using a Twitter product rather than that of a developer making use of its API.

But something else caught our attention in the thread:

Hi,

Twitter, Inc is uncomfortable with the use of the word Tweet (our trademark) and the similarity in your UI and our own. How can we go about having you change your UI to better differentiate your offering from our own?

Thanks,

First of all, I had no idea that the word ‘tweet’ was trademarked by Twitter, and after browsing its Terms of Service and API documentation I couldn’t find any reference on their website about this either. (update: a commenter links to the US trademark application, which was filed April 16, 2009 and another one claims a trademark application has been filed in Europe in June as well)

Second, I’m assuming that the note about the company being ‘uncomfortable’ with the use of the term was in reference to the combination of that with the closely resembling UI of the web application. If I’m wrong and this signals that Twitter wants to move forward with actively barring third-party apps from using the word ‘tweet’ in their names in the same way that it refrains them from using the word ‘twitter’, than this could have consequences for a plethora of developers.

Should TweetDeck, TweetMeme, Tweetie, BackTweets, Tweetboard etc. start worrying?

We’ve asked Twitter management for clarification.

This post has been written by Robin Wauters on July 1, 2009 couresy of techcrunch.com.

ArduPilot from the Maker Shed is a full-featured autopilot based on the Arduino open-source hardware platform. It uses infrared (thermopile) sensors for stabilization and GPS for navigation. Requires a GPS module and an infrared XY sensor (not included). The autopilot handles both stabilization and navigation, eliminating the need for a separate stabilization system. It also supports a "fly-by-wire" mode that can stabilize an aircraft when flying manually under RC control, making it easier and safer to fly. The hardware and software are all open source. The board comes with all the surface-mount parts already soldered, but requires the user to solder on connectors. Firmware is already loaded, but the autopilot software must be downloaded and loaded onto the board by the user.

More about the ArduPilot

This post has been written by Marc de Vinck on Jul 1, 2009 02:00 AM couresy of makezine.com.


With an October release just around the corner, Turn 10 is taking the time to slowly reveal the cars and tracks featured in Forza Motorsport 3. Today’s details come from the Japanese region, with news that Forza 3 will feature the legendary Suzuka Circuit — known as one of the most "dangerous motorsport race tracks in Japan" — the Tsukuba Circuit and the Twin Ring Motegi, home of the Indy Japan 300.

Also revealed in today’s press release were 17 of the game’s 400 vehicles, featuring standard production cars like the 2006 Mitsubishi Lancer Evolution IX MR and 2008 Subaru Impreza WRX STi, as well as race models from Nissan and Toyota. A full list of the rides revealed today — which Turn 10 promises is just a ‘slice’ of Japanese content — can be found after the break. Brace your faces, racing fans, as Turn 10 trickles out more details for the upcoming racing sim in the coming months.


Production Cars:

  • 2009 Lexus ISF
  • 2008 Infiniti G37 Coupe Sport
  • 2009 Mazda Mazdaspeed 3
  • 2006 Mitsubishi Lancer Evolution IX MR
  • 2010 Nissan 370Z
  • 2009 Nissan Versa SL
  • 2008 Subaru Impreza WRX STi
  • 2008 Toyota Yaris S
  • 2009 Honda Fit Sport

Race Cars:

  • 2008 Nissan #12 CALSONIC IMPUL GT-R
  • 2008 Nissan #23 XANAVI NISMO GT-R
  • 2008 Nissan #24 ADVAN Clarion GT-R
  • 1997 Nissan #23 Nissan Motorsports R390
  • 2008 Nissan #3 YellowHat YMS TOMICA GT-R
  • 2008 Toyota #25 ECLIPSE ADVAN SC430
  • 2008 Toyota #36 PETRONAS TOM’S SC430
  • 2008 Toyota #6 ENEOS SC430

This post has been written by Xav de Matos on Jul 1st 2009 at 5:00AM couresy of joystiq.com.

Apple is extremely secretive about its products.  It has gone to great lengths to prevent news from leaking, even taking the unorthodox approach of killing leaks sites. 

However, it can only keep secrets so long, as its firmware often reveals what loose lips do not.  Apple Insider noted today that the 625K update Mac OS X 10.5.7 for the MacBook Air contains firmware tweaks to the logic board that controls the power functions, thermal management, the sleep LED, and battery.

Apple confirmed that the firmware update was to work with a new series of internal MacBook Air replacement batteries.  Like the previous batteries, the new ones would not be user replaceable, and are only able to be officially replaced by Apple repair depots and other Apple authorized service repair centers.

The company has said it is increasingly using advanced chemistry and adaptive charging to prolong battery life.  The battery design from the MacBook Air has been replicated in the new MacBook Pros.  This in turn has transition the MacBook Pros from having user replaceable batteries, to having much harder to replace internal batteries.  The tradeoff gain has been a substantially improved battery life.

Apple leads the mobile PC industry in battery life, though part of that is thanks to the notebook’s EFI (BIOS replacement), which is tweaked for OS X.  Apple has been rumored for some time now to be on the verge of bringing silver-zinc batteries to the market.  Silver-zinc batteries feature a greater capacity than lithium ones and are nonflammable, however, the high price of silver has kept them off the laptop market thus far.

This post has been written by Jason Mick on June 30, 2009 7:05 PM couresy of dailytech.com.

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