If you’ve been gaming as long as we have, you know that Columns is one of Sega’s great puzzle games. Like most puzzle games, the object is simply to line up four same-colored gems — horizontally, vertically or diagonally — and watch them explode. Whether you’re familiar with the game or not, we’ve got some good news: Sega is giving away the iPhone version of Columns for free in celebration of USA’s Independence Day. The app will be free starting midnight, Friday, July 3, all the way through Monday, July 6. Sega didn’t specify a timezone, so we suggest you avoid downloading it if the price reads anything other than free.

Granted, Columns Deluxe — which includes ports of Columns and Puyo Pop — is only $1.99 normally. It hasn’t received terrific reviews either. But hey, it’s hard to argue with free.

This post has been written by Richard Mitchell on Jul 3rd 2009 at 2:00AM couresy of joystiq.com.

Some consider him a kook or an eccentric, while others think of him as a technological visionary. Either way, the accomplished Raymond Kurzweil will be taking the stage to keynote the Second Life Community Convention in San Francisco next month, a spot traditionally afforded to a Linden Lab executive.

Kurzweil, a famous futurist, author and inventor, is notable for his many inventions (from the first CCD-based flat-bed scanner to reading machines for the blind), his notions about transhumanism and technological singularities and a significant number of awards and honorary degrees. He has strong opinions on virtual environments, and it will be interesting to hear what he has to say.

The Second Life Community Convention 2009 will happen in San Francisco, on August 13th – 16th, 2009 at the Westin St. Francis Hotel. Registration for the event is open and attendees can register at the convention’s Web-site.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively’s Second Life coverage keeps you in the loop.

This post has been written by Tateru Nino on Jul 2nd 2009 at 8:00PM couresy of massively.com.

As forewarned, if you are among the millions who downloaded the Windows 7 beta and you haven’t since upgrade to the Windows 7 Release Candidate (RC), you are about to experience unpleasant service interruptions.  In lieu of an October 22 release, and a wrap-up for the RC phase, Microsoft began the end of life process for the beta release today.

Starting today users running the beta version of the OS will have their system shut down every two hours.  Microsoft is urging users who stuck with the beta to jump to the release candidate, which includes a number of additional features and refinements.  Writes Microsoft’s Brandon LeBlanc in a Windows team blog post, "If you’re still on the Windows 7 Beta you should certainly look at giving the Windows 7 RC at try!"

For those enjoying the free Release Candidate, the good times will roll until June 1, 2010, when the RC build will cease to function, forcing users to purchase the new OS (or revert to Vista/XP).  The RC download program ends August 15.

Microsoft’s Windows 7 is currently in its second week of the pre-order program, which is nearing its end.  The pre-order program will end on Saturday, July 11.  Users can still snag a pre-order copy of Home Premium upgrade for a mere $49.99 or Professional for $99.99.  Once the pre-order expires, these upgrade prices will jump to $119.99 and $199.99 respectively, with Ultimate edition being priced at $219.

Pre-orders will soon also available still in UK, Japan, France, and Germany.  For EU customers, the pre-orders are especially sweet as they allow Europeans to snag the OS at its cheapest full-retail prices.  In the European Union Microsoft will not be offering an upgrade SKU, but will be offering full retail versions at the same price as the upgrade versions in America.  The international pre-order program runs from July 15 to August 14.

This post has been written by Jason Mick on July 1, 2009 1:30 PM couresy of dailytech.com.

Microsoft’s recent lawsuit against TomTom, alleging infringement of filesystem patents, has left many questions unanswered about the legal implications of distributing open source implementations of Microsoft’s FAT filesystem. A new Linux kernel patch that was published last week offers a workaround that might make it possible to continue including FAT in Linux without using methods that are covered by Microsoft’s patents.

The patent dispute erupted in February when Microsoft sued portable navigation device maker TomTom. Microsoft claimed that TomTom’s Linux-based GPS products infringe on several of its patents, including two that cover specific characteristics of FAT, a filesystem devised by Microsoft that is widely used on removable storage devices such as USB thumb drives and memory cards. The dispute escalated when TomTom retaliated with a counter-suit, but it was eventually settled in March when TomTom agreed to remove the relevant functionality.

The outcome of the lawsuit created ambiguity around the legal status of the Linux FAT implementation. Microsoft contends that the suit was a largely isolated incident and that there are no plans to pursue litigation against individual Linux users. For commercial Linux adopters, however, the situation is murkier. Linux is widely used on mobile and embedded devices, and many of these need to be able to read FAT-formatted removable media.

The Linux Foundation says that the best solution at this point is for vendors to ditch FAT and come up with a new vendor-neutral format that can be used without having to pay licensing fees. Although that might be a viable long-term solution, there is still a clear need to support FAT in Linux today. To facilitate this, developers are evaluating technical workarounds while the Open Invention Network is seeking prior art for the purpose of invalidating the patents.

The specific patents in question describe techniques for implementing a "common name space for long and short filenames." It is a hack for preserving backwards compatibility with the filename munging scheme that was used in MS-DOS when filenames could not exceed 11 characters and were displayed in the so-called "8.3" format.

Andrew Tridgell, one of the lead developers behind the Samba project, published a patch last week that will alter the behavior of the Linux FAT implementation so that it will not generate both short and long filenames. In situations where the total filename fits within the 11-character limit, the filesystem will generate only a short name. When the filename exceeds that length, it will only generate a long name and will populate the short name value with 11 invalid characters so that it is ignored by the operating system.

"The claims of both of the VFAT patents involve the creation (or storing) of both a long filename and a short filename for a file. [The] patch only creates/stores either a short filename or a long filename for a file, but never both," he explained in a message to the Linux kernel mailing list. "The 11 bytes created by vfatbuilddummy83buffer() to pad the field for short filenames cannot be used to access the file, and contain bytes which are invalid in FAT and VFAT filenames, and therefore are not filenames as that term is and has been used in the technical community."

The short name field is populated with garbage data instead of simply being nulled out because there are bugs in Windows XP that would cause the system to crash when certain values are stored in the short name. The garbage string is generated with random bytes in a manner that is intended to minimize the risk of triggering that bug.

This is Tridgell’s second patch to address the patent issue. His first, which was published in May, completely disabled the creation of files with long filenames. The new patch is a more practical approach and one that will have less detrimental impact on end users. The Linux kernel community was not particularly happy with the first approach, but the new patch is said to have a better chance of being accepted in the mainline kernel. It’s unclear, however, if it would be enabled by default in the event that it is accepted.

The Linux Foundation arranged for the patch to undergo extensive review by patent lawyers. They are confident that the patch will effectively evade the common namespace method described by Microsoft’s patents. It will also function properly in virtually all cases. The only situation in which it will be problematic is when the data on the filesystem is accessed from old versions of DOS or Windows that still require the 8.3 filenames. Tridgell believes that such a scenario is rare enough that it will not impact a significant number of users. Those who require compatibility with those older versions of DOS or Windows can use the Linux "msdos" filesystem, which enforces 8.3 names and doesn’t use Microsoft’s patented dual-naming convention.

The Linux Foundation still firmly believes that the patents are invalid. The workaround was implemented in order to help commercial Linux adopters avoid the risk of a confrontation with Microsoft. Tridgell points out that patent litigation can be costly and that victims can be faced with International Trade Commission actions even in cases where the patent claims have no legal merit. 

By implementing a workaround, the Linux community is avoiding the risk entirely and making it possible to have real-world interoperability without having to pay licensing fees to Microsoft.

This post has been written by Ryan Paul on July 1, 2009 7:15 PM couresy of arstechnica.com.

comScore has aggregated some data based on its World Metrix audience measurement service and put together a study on social networking worldwide. Surprisingly, it appears that the Russians are more engaged with social networking than the rest of the planet (or the biggest slackers at the office, depends on how you look at it). The study found visitors in Russia to spend 6.6 hours and viewing 1,307 pages per visitor per month on average, at the same time – once again – confirming Vkontakte.ru’s leadership in terms of popularity with 14+ million monthly visitors.

To put that level of ‘engagement’ in perspective: the average world-wide is 3.7 hours and 525 pages per visitor. Among the 40 individual countries reported by comScore, Brazil ranked closest to Russia at 6.3 hours, followed by Canada (5.6 hours), Puerto Rico (5.3 hours) and Spain (5.3 hours). The United States is ranked number 9, with 4.2 hours and 477 pages per visitor per month.

According to comScore, 65 percent of the worldwide Internet audience engages in social networking activities. More precisely, of the 1.1 billion people age 15 and older worldwide who accessed the Internet from a home or work location in May 2009, 734.2 million visited at least one social networking site during the month.

Also noteworthy: local social networks are much more popular with Russians than international websites. The most popular of these sites was Vkontakte.ru with 14.3 million visitors, followed by Odnoklassniki.ru (7.8 million visitors), Mail.ru – My World (6.3 million visitors) and Fotostrana.ru (1.6 million visitors). Facebook is the first international service to be ranked in the list of most popular social networks – it attracted 616,000 Russian visitors in May 2009 (up 277 percent compared to May 2008).

One caveat, though: the comScore study does not count traffic from public computers (e.g. Internet cafes) nor does it measure traffic coming from mobile devices.

This post has been written by Robin Wauters on July 2, 2009 couresy of techcrunch.com.

Since the rollout of Second Life server 1.26 the already unreliable Second Life group-chat system showed an almost crippling drop in reliability, compared to the previous 1.25 release. Linden Lab have estimated an overall 60% drop in the number of group-chat messages successfully delivered, and the problem skews towards the larger groups, prompting many group owners to completely disable their group’s chat functions to avoid online members from being spammed with error messages.

Linden Lab is reporting that server version 1.27, currently in quality assurance, represents a 300% improvement in group chat reliability over version 1.25 (or almost 1000% more reliable than what is currently operating on the Second Life grid today). As yet, no deployment date has been announced, but for many, the update cannot come soon enough.


Are you a part of the most widely-known collaborative virtual environment or keeping a close eye on it? Massively’s Second Life coverage keeps you in the loop.

This post has been written by Tateru Nino on Jul 1st 2009 at 8:00PM couresy of massively.com.


OK, we’re sure this has been floating around the tubes for a bit, but we’re more than happy to devote some attention to the very cool Brotherhood of Steel costume you see above. Made out of awesome and love (probably some foam and paint in there too), the beautiful homage to Fallout 3 was apparently completed back in March.

After seeing this, we don’t feel so bad about losing that auction for the 7’10" Brotherhood of Steel statue. We’d go to work wearing this costume if we could.

[Thanks, Gawk]

This post has been written by Alexander Sliwinski on Jul 1st 2009 at 11:59PM couresy of joystiq.com.

Desktop Onager is constructed out of only wood and twine. That’s right, no metal parts here! These types of war machines were the predecessors to cannons and modern artillery. This desktop model uses the torsion skein for all of its power. Using this ancient power mechanism, it can launch the wooden projectiles up to twenty feet.

More about the Desktop Onager

This post has been written by Marc de Vinck on Jul 2, 2009 01:00 AM couresy of makezine.com.


The Greek goddess of memory, Mnemosyne, would surely be proud of this product bearing her name. For starters, it comes at a price few mere mortals can afford and is couched within an extravagant all-aluminum body. The puzzle cube certainly provides a ceremonial feel to accessing the data within, and makers Solid Alliance are pitching it as a luxurious receptacle for your most treasured memories. Yes, under all the sheen, you are still looking at 16GB of standard issue flash memory, but can we really put a price on mythology-infused style?

This post has been written by Vladislav Savov on Jul 2nd 2009 at 5:47AM couresy of engadget.com.


With the oversaturation of fantasy in the MMO genre, we’ve been patiently waiting to get our hands on the steampunk victorian coolness of Gatheryn. An indie title currently under development by Mindfuse, Gatheryn seems to be part virtual world and part mini-game laden MMO, much like Free Realms. Considering how wildly popular Free Realms has become in a short period, many eyes are now turning to Gatheryn to see if the combination of casual minigames in a fun, unique MMO/VW setting can strike gold again. Massively’s very own Managing Editor, Shawn Schuster sat down recently with Isa Anne Stamos, Game Studio Director for MindFuse, to find out some more about the future of this retro-feel title.

Massively: We first took a look at Gatheryn at GDC earlier this year, and liked what we saw so far. Can you describe some of the major feature changes or updates to the game since then?

Isa Anne Stamos, MindFuse: Generally, we’ve been focusing on building out the early stages of the Gatheryn experience – adjusting the layout of the city, adding variations to character customization, and creating a deep casual gaming experience that players can enjoy the minute they enter Gatheryn. Specifically, we just added a Player Health feature that measures your avatar’s fatigue and gives us some creative options for healing items and quests. We’re also filling in a lot of the quests and minigames – we’ve probably added a few since you saw us at GDC. We’re also working hard to build up the community tools because we rely heavily on them to communicate with our beta users – they’re crucial to getting player feedback in these early stages of development.

This post has been written by Krystalle Voecks on Jun 30th 2009 at 8:00PM couresy of massively.com.

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