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This post has been written by Joystiq Staff on Jul 5th 2009 at 11:30PM couresy of joystiq.com.

There are a couple of places where you can go to get your fill of tech-related information and keep track of breaking news and events outside of your RSS reader or e-mail inbox. Google News isn’t one of those places (yet), but Techmeme and to a lesser degree Alltop, popurls and Digg are some of the most frequented websites when it comes to pleasing those who like to stay on top of hot tech news (us included).

Techmeme is undeniably the leader of the pack; it has solid algorithms and ranking systems in place that can quickly detect breaking news and gives you a clean overview of which other technology news sites and blogs are discussing it practically with minimal lag. It has its flaws, sure, but I dare you to show me a service that does what Techmeme is supposed to do better than they are.

The only web service that I’ve ever seen pop up of which I thought it could potentially become a real Techmeme competitor was Techfuga, a site that mimicked Techmeme in many ways but added some extra bells and whistles (like Twitter search, for example). At launch, the site garnered quite a bit of positive commentary. Louis Gray said Techfuga was the result of mating between Techmeme and Alltop, and Robert Scoble said the site was showing Techmeme how to innovate. But don’t bother going to the site right now to check if they were right. It’s been down for a few days and you won’t see it come back up again for a couple of months.

While we’re still awaiting a formal response from Techfuga founder Joao Azevedo, we gather from his latest tweets and FriendFeed chatter that he plans to rebuild the entire platform and come back with a completely overhauled Techfuga in a couple of months. It’s beyond me why the startup doesn’t just keep this version live and switch to the new one whenever it’s ready for prime time, but Joao says on FriendFeed that this is because of “set up and costs management during this development time”. Judging from its traffic estimates, I doubt a lot of people are actually going to miss it.

That said, I do hope they come back with something awesome, because I happen to think we need more competition in this space.

This post has been written by Robin Wauters on July 6, 2009 couresy of techcrunch.com.



We hope our U.S. readers have been enjoying their Independence Day celebrations. Clearly most everyone working in the MMO industry has been chowing down on BBQ as there hasn’t been much in the way of major gaming news stories breaking during the holiday. However, we did come across a Global Agenda story that we think is fitting for the 4th of July weekend.

Hi-Rez Studios VP of game operations Stew Chisam writes that the Global Agenda team received this from the wife of U.S. Army Captain Chris Ficquette: "My husband is in the United States Army and will be re-deployed for his second tour of duty this summer. To date, I have not yet found a bigger fan of video games than him. Is there any way that I could have my husband involved in motion capturing so that he could be immortalized in your video game?" It turns out Hi-Rez Studios was willing to oblige.

This post has been written by James Egan on Jul 5th 2009 at 8:00PM couresy of massively.com.

Death is a certainty and as inescapable as the people who will prey on your grief. The new Pocket Cemetery App on iTunes lets you create virtual tombstones for "dead relatives, friends, pets, or celebrities" that you can decorate with bitmapped flower images. You can even use the on-screen QWERTY to tap out and "send" a little prayer. As Wayne Perry describes it, Pocket Cemetery is "like having a little virtual heaven in the palm of your hand." Unfortunately, heaven will cost $2.99 and there won’t be any connectivity — this App runs isolated on your iPhone without any means to share your memorial, prayers, or grieving. But hey, maybe we’re alone in our criticism; Pocket Cemetery already has a first "user review" rating it 5 out of 5 stars by a first time reviewer just 1-hour after launch. Impressive.

P.S. Don’t just stop at the video above, Wayne’s generated a different pitch on his YouTube channel capitalizing on the deaths of Ed McMahon, Michael Jackson, Billy Mays, and Farrah Fawcett. Elvis too, even though we know he’s just in hiding.

This post has been written by Thomas Ricker on Jul 6th 2009 at 5:19AM couresy of engadget.com.

Desktop Onager? Maybe it’s time to get your own desktop Desktop Trebuchet and start a mini war. Or maybe you want to build one so you can hurl mini cows at any invading knights? Then again, that might not be a good idea since both of these weapons can really fire their projectiles quite fast!

More about the Desktop Trebuchet

This post has been written by Marc de Vinck on Jul 6, 2009 01:00 AM couresy of makezine.com.

A new rumor in the Chinese-language Commercial Times, picked up by DigiTimes, indicates that Intel will use some intellectual property from its new foundry partner, TSMC, to fill out its upcoming ultramobile chipset, codenamed Langwell. This rumor, which I suspect is true, may provide the answers to long-standing questions about two different aspects of Intel’s plans for Atom and its derivatives. But, before we get to the questions, let’s talk about Langwell.

Langwell is the southbridge (or I/O hub) for Intel’s forthcoming Atom successor, codenamed Moorestown. Above is a block diagram of Moorestown that shows the platform’s two main components: the SoC, codenamed Lincroft, and the I/O hub, codenamed Langwell.

As you can see from the diagram, Lincroft features an Atom-derived CPU core, a GPU core, a memory controller, and two video processing blocks. Langwell features a solid state disk controller, a system controller, and an unspecified number of I/O blocks of indeterminate makeup. This latter part is where the DigiTimes rumor comes in.

Chronologically speaking, the first question that the new rumor sheds light on is about the mysterious I/O blocks, which have not been identified even as more recent Moorestown features have been revealed. With the news that Intel will fab Langwell on TSMC’s process and customize the chip using non-Intel IP blocks, we now know that these "I/O blocks" are left unspecified by design. As in, a hypothetical fab customer who wants a customized version of Langwell will specify the number and nature of the (TSMC-authored) IP blocks that go into the empty slots.

The other interesting thing about this rumor is that it gives insight into how Intel will use its relationship with TSMC. Intel has maintained from the start that their intention is to offer potential "embedded x86" customers more options for using its processor designs for different applications, with customization being essential to these plans. My reading of this was that they would be let customers use third-party IP on the SoC part of the chipset, but clearly the real target for customization is the I/O hub.

Focusing all of the customization on the I/O hub makes total sense, both because it’s the least complex of the two, and also because customer I/O requirements are what vary most by planned application. There’s no point in buying chipset where the I/O hub supports six USB ports if your hardware doesn’t need USB. On the flip side, the embedded world may feature a plethora of domain-specific or even proprietary interfaces that individual volume customers need support for (I’m just guessing here, though, because I don’t know the larger embedded space super well). Either way, confining the customization to the 65nm I/O hub will maximize the strategy’s effectiveness while minimizing its impact on development and fab costs.

This post has been written by Jon Stokes on July 5, 2009 8:30 PM couresy of arstechnica.com.

Sun announced this week the availability of VirtualBox 3, the latest version of its open source virtualization solution. The new version introduces experimental 3D graphics support and the ability to expose multiple CPUs to guest operating systems.

VirtualBox was originally developed by InnoTek, which was acquired by Sun last year. InnoTek launched an open source edition of VirtualBox in 2007, releasing most of the program’s code under the GPL. Alongside the open source version, the company has continued to sell a commercial version that has additional features, such as a built-in RDP server and full USB support. VirtualBox is cross-platform compatible and is available for Linux, Windows, and Mac OS X.

The software has matured quickly and is beginning to outpace its rival VMware Workstation in many ways. VirtualBox is becoming especially popular on the Linux platform because its open source licensing makes it easy for Linux distributors to package and deploy—and it generally performs better than Linux’s kernel-based Virtual Machine (KVM), the native virtualization solution of the Linux kernel. It also has an excellent user-friendly configuration and VM management interface.

VirtualBox provides relatively good integration between the guest environment and host environment. It can do clipboard and folder sharing and can dynamically adjust the guest environment display resolution as the guest window is being resized. One of its most advanced capabilities is a "seamless" mode which allows users to break the windows out of a guest environment and mix them with the windows of the host environment, similar to the Unity feature of VMware Fusion.

VMware still offers a few advantages, such as better support for snapshots. One of the key differentiators of VMware was its support for virtualized SMP, but this feature was finally introduced in the latest version of VirtualBox. In VirtualBox 3, you can expose up to 32 CPUs or CPU cores to a guest environment (this requires chips that support Intel’s VT-x extension or AMD-V).

The VirtualBox developers have gradually been adding support for accelerated 3D graphics. VirtualBox 3 has relatively solid support for OpenGL on Windows and Linux guests. It also has gained experimental support for Direct3D 8 and 9 on Windows. These advancements could make VirtualBox a viable solution for 3D gaming. I’ve been testing VirtualBox’s 3D graphics support with Linux guests since the 2.2.4 release in May. The Compiz compositing window manager will now work out of the box in Ubuntu guest environments, complete with wobbly windows and 3D cube action.

In addition to support for SMP and 3D graphics, VirtualBox 3 also resolves a host of bugs, including fixes for suspend/resume on Solaris hosts, fixes for PAE on Mac OS X, and fixes for shared X11 clipboards in Linux guests.

VirtualBox is currently my preferred desktop virtualization solution. I made the jump from VMware Server last year after losing patience with VMware’s lousy Linux support. I use VirtualBox nearly every day for distro testing and software development, and it has made virtualization an integral part of my workflow.

For a complete overview of bugfixes and other improvements in VirtualBox 3.0, see the official changelog.

This post has been written by Ryan Paul on July 4, 2009 2:30 PM couresy of arstechnica.com.


In the celebration of all things great and American, we’re proud to present the characters of inFamous and Prototype cross-dressing. YAY! (See inFamous‘ Cole after the break.)

Okay, so you’re probably wondering where these images came from. Yahtzee presented a challenge to the development teams of these two games after he couldn’t decide which game was better in a recent episode of Zero Punctuation. So, he jokingly said the "winner" would be whichever team sends in an image of the other game’s protagonist cross-dressing.

And now the world is a much better place.

This post has been written by Andrew Yoon on Jul 4th 2009 at 12:00AM couresy of joystiq.com.

fail-owned-book-my-horse-failLike most things on the Internet, there’s a good side and a dark side to where the media business is headed.

The good side is very good: thousands of layers of mostly needless middlemen and processes are being eliminated as journalists get a direct channel to their readers. And, because it’s a two way medium, readers get that channel right back. And in the cases where the subject of an article has been wronged, the Web gives them powerful megaphones to fight back. In short, the more everyone has a voice, the more reporters are challenged to make sure they are right, because they will be called out.

Look at what happened with the plagiarism scandal around Chris Anderson’s new book. Anderson says it was a mistake around a change in how they were going to use citations, and I take him at his word. But it’s safe to say any author who’d considered borrowing heavily from Wikipedia won’t now. We like to think that we act virtuously because of personal or professional pride, but nothing enforces those ethics like the real possibility of getting caught and hugely embarrassed.

But the bad side is also very bad. The elimination of those layers – typically fact checkers, editors, lawyers and just time to make sure a work is fully baked—also allows mistakes, lazy reporting, a dependence on rumors, and hot-headed, unfair treatment to subjects. Worse: The metrics around the Web make it crystal clear which kinds of stories drive the most traffic. That leads to salacious reporting for the sake of clicks and comments.

It’s easy to point the finger at blogs, especially by certain members of old media losing money quarter-after-quarter. (Cough, cough.) But this is not just a technology change as most corners of media are fighting for survival, it’s become a cultural change. And this week, I’ve been struck by two non-blog examples that reflect the tension.

Right about now most people reading this probably have guessed the example of salacious reporting and unfair treatment I’m driving at is Ben Mezrich’s new book on Facebook. I’ll say upfront I haven’t read it. Galleys have been very closely guarded. Once I do read it, if everything everyone who has read it has told me is wrong, I’ll apologize for what I’m about to say. But, on a professional level, I find the ethics behind this project disgusting.

It’s essentially a book based on talking to one source who had a falling out with the company just as it was moving to California and becoming more than a dorm room project. That’s like someone writing a book about you based solely on what your old college ex-girlfriend or ex-boyfriend said.

Mezrich has been clear to say he’s never met or talked to Mark Zuckerberg in the intro and in interviews, but that doesn’t stop him from drawing potentially damaging conclusions about his character and selling it as a non-fiction book that’s getting made into a movie that people will take as fact.

In contrast, I spent years and hundreds of hours interviewing and following the subjects of my last book, which as most people know, included Zuckerberg amid other Web 2.0 figures. And I’m about one-third of the way through research for my next book, which includes spending 40 weeks in other countries following entrepreneurs. It’d be a lot easier to write a narrative without that whole burden of actual reporting. If I could sit in Silicon Valley and make up what I think entrepreneurs in Africa are like, that’d sure help out on my bank account, my health and my neglected personal relationships.

To be clear, I have no doubt Mezrich’s book will sell better than mine and make a juicier movie. But I wouldn’t swap the karma points. I don’t know how you call yourself a non-fiction writer and publish a book about a living person that’s based on you “imagining” what they are like. And let me tell you, having first interviewed him when he was 19 and spent countless hours with him since, the idea that Zuckerberg is some kind of sexed-up lethario is laughable fiction.

Why didn’t Mezrich write a novel or a different non-fiction book that he actually knew something about? It just seems like a cheap way to get a film deal and sales since the “imagined” subject is also leading the hottest private tech company in the world right now. (Indeed, the film rights were reportedly sold before the book was written.)

Even Mezrich’s publicist admits as much, according to a New York Times Blog post where he said, “The book isn’t reportage. It’s big juicy fun.” I’m guessing it’s not fun for the people trying to build a company who Mezrich essentially calls womanizers, drug addicts and backstabbers. Probably not fun for their families, employees and investors either. If this is where media is going on a book level, magazine level or blog level—I want out.

Contrast that to what’s playing out with another hot non-fiction book that was also optioned for a film: Moneyball. Some people accuse Michael Lewis of taking some liberties with facts here or there, but I’ve never met one of his subjects who felt he was treated unfairly, including the subject of Moneyball, Billy Beane. Like his style or not, Lewis did his job: He invested countless hours reporting and wrote a book that told a dramatic story that also happened to be true.

Recently, that book was also being made into a movie, to star Brad Pitt and be directed by Steven Soderbergh. The plug unexpectedly got pulled. It seemed Soderbergh reworked the script to be less a feature film version of things and more a real-life reenactment with some of the actual people playing themselves. Quippy anecdotes and funny lines were cut because they weren’t actually said in real life.

I’ve not been a huge fan of some of Soderbergh’s more experimental work, and I don’t know if his treatment would have made a better movie. But imagine: The people who are allowed to take the most liberties with a “true story”—the filmmakers—hewing more to the truth than an author who ostensibly gets paid to write the truth.

The media world is upside down these days, and I hope when all the volatility is done we wind up on the Soderbergh side of things.

This post has been written by Sarah Lacy on July 4, 2009 couresy of techcrunch.com.

Denture ice cubes

July 4, 2009

DentureIceCubes.JPG

These ice dentures should be a hit in the punch bowl at granny’s party! If you want to pick up a set, try Amazon.

This post has been written by Chris Connors on Jul 4, 2009 01:00 AM couresy of makezine.com.

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