Some researchers at UC San Diego, teamed up with Microsoft Research, have a novel new method in the works to let your computer save on power in sleep mode while still keeping up with IMs and whatever other network activity you pesky folks might be up to. Dubbed "Somniloquy," the USB dongle acts as an external networking card, and takes over most of the communication duties, with its own embedded OS and flash memory (similar to the Killer NIC). When the computer goes to sleep, Somniloquy maintains IM connections, ongoing downloads and torrents, and keeps your computer present on the local network and wireless LAN. If an activity arrives that needs the full computer, Somniloquy wakes up the computer and patches it through — going so far as to buffer downloads into flash memory, and then dump it periodically on to the hard drive. The wake-on network activity concept is nothing new, but Somniloquy really runs with it, and boasts up to 60 to 80 percent overall energy savings based on the person’s usage habits. The device is currently in prototype stage, and in the future all its functionality could be integrated into a PC’s network card — and hopefully won’t just be for the pros this time.

This post has been written by Paul Miller on Apr 25th 2009 at 5:51AM couresy of engadget.com.


Acclaim has officially launched The Chronicles of Spellborn in North America, and to mark the occasion, premium subscriptions are totally free for people registering before the 7th of May (and for existing accounts). The issue of needing "Acclaim Coins" to purchase subscriptions has been fixed in time for the launch, and when the free subscriptions run out, players will be able to keep them going using their credit cards directly.

As we had confirmed for us last month, Spellborn will be using a monthly paid subscription business model, however, a small portion (three areas) of the game’s content will be available for free in perpetuity. Upon reaching a certain level, all further character progression is blocked. This is really more of a free trial than an actual "free-to-play with premium for-pay bits", so to see what the full game is really like, the best option would be to try it out now while the flood gates are opened all the way. If you decide to give it a go, be sure to let us know what you think about it.

This post has been written by William Dobson on Apr 23rd 2009 at 8:00PM couresy of massively.com.

I’ll be in Helsinki next week and I’d like to plan a very informal meet-up on Tuesday, April 28 at about 7pm. All those Finns in favor, please email me at john@crunchgear.com with the subject line “RSVP HELSINKI.”

We’ve decided to have the meet-up at A21 on Annankatu 21 [Google Map]. PLEASE RSVP ASAP so I can offer them a head count.

N.B. If you have a start-up to discuss, please have some information handy, preferably in electronic form. It will probably be hard to do demos unless they’re on a mobile phone, but if you contact me beforehand we can probably sit down to look at your product on a laptop.



Best of all, F-Secure, the anti-virus people, will be sponsoring an hour of drinks from about 7pm-8pm. Anyone wishing sponsor another few hours should email me.

For last minute changes follow me on Twitter.

See you in Helsinki!

This post has been written by John Biggs on April 24, 2009 couresy of techcrunch.com.

Last year, eBay struggled due to controversy over its policies, and stagnating sales growth after years of explosion in customer volume.  However, thanks to a disciplined and diverse strategy, much like its fellow tech giant Google, it has weathered perhaps the worst of the recession storm and has returned to profitability.

The company reported higher than expected earnings for the quarter thanks to a number of cuts, and solid growth from properties PayPal and Skype.  These positive results came despite the company reporting lower quarterly net profit, sales, and margins from its auction business.  Overall revenue dropped from $460M USD in the same quarter last year to $375M USD.

Year to year PayPal revenue rose 11 percent.  Skype soared even higher, reporting a 21 percent increase.

Interestingly, eBay is not giving up on the auction site, though — it is planning on possibly spinning off the successful Skype in order focus on its auction competition with Amazon.com.  Shares of eBay soared last night, and today are up over 8 percent.

EBay hopes to score as much as $2B USD from a sale of Skype.  Chief Executive John Donahoe says that his company hopes for sale of Skype within two years.  He states, "As I look forward, I think it will in the next 24 months benefit from being a stand-alone company."

Still, analysts remain cautious about eBay’s turnaround plans.  Sanford C. Bernstein analyst Jeffrey Lindsay, states, "They’re not seeing any light at the end of the tunnel.  The strategy for eBay and Yahoo yesterday is, ‘We’re just going to ride this out.’ Amazon might be a lot more exciting."

Ryan Jacob, portfolio manager at Jacob Internet Fund, concurs, stating, "The positive news is we’ve been accustomed to being disappointed (by eBay).  In this case, they did exceed the numbers a bit and the guidance was in line, so that alone is probably cause for some relief.  (But) the core problems are still there."

This post has been written by Jason Mick on April 23, 2009 8:50 PM couresy of dailytech.com.

You’ve probably heard the text-to-speech capabilities of the Amazon Kindle 2 and iPod shuffle by now. But you probably haven’t heard them act out Leon’s VK test from Blade Runner. Check the newest nerd-legend after the break, then come back and tell us about your mothers.

[Thanks to everyone who sent this in]

This post has been written by Thomas Ricker on Apr 24th 2009 at 5:25AM couresy of engadget.com.

A new report by the Ponemon Institute in conjunction with Intel claims that the average cost to the enterprise of a stolen or lost laptop is $49,246, once you factor in not just replacement but intellectual property loss, lost productivity, forensics, and other downsides.

The survey, which studied 128 laptop loss incidents from 29 different companies, breaks down that $50,000 average cost as follows:

  1. Laptop replacement cost: $1,582
  2. Detection & escalation cost: $262
  3. Forensics & investigation cost: $814
  4. Data breach cost: $39,297
  5. Intellectual property loss: $5,871
  6. Lost productivity cost: $283
  7. Other legal and regulatory costs: $1,117

Obviously, the biggest costs by far are data breach and IP losses, and these are also the hardest to realistically account for. The study defines IP losses this way: "Lost intellectual property is a calculated variable based on the estimated economic value of the lost business confidential information X the probability that this information would end up in the hands of an adverse party." As for "data breach losses," those are the number of records multiplied by the per-record cost. Clearly, there’s a ton of fudging room there, but that’s not even the biggest reason to discount the headline $50K/laptop number.

The main problem with basing anything on the survey’s average cost of a stolen laptop is the distribution of the results, which clearly shows that the average numbers are the result of a few very large outliers at the top end.

So the $50K number reminds me of the old joke about Bill Gates walking into a bar and thereby raising the average net worth of those in the room to hundreds of millions. I imagine that the best way to determine if there are truly reliable models for determining the total cost of a laptop theft is to see if anyone will sell you an insurance policy that covers everything listed by Ponemon (if anyone knows of such, drop me a line via the discussion thread).

In conclusion, the study shows that for the great majority of laptop losses, the cost is a few thousand dollars, which is just the replacement cost plus the worker-hours lost to decreased productivity, detection and escalation, and forensics. It’s the outlier incidents that you have to worry about, which, again, suggests that insurance is probably the best way to address the issue.

Other findings

The report also found that the use of encryption cuts the average cost of a loss roughly in half, and, as the Intel rep pointed out on the conference call, hardware is the best place to put such encryption. (Obviously, Intel believes vPro is the answer here.) Also of interest to Intel (from the vPro-boosting angle) was the study’s conclusion that the quicker an incident is reported the lower its cost is; the connection here with Intel’s "poison pill," which IT can use to remotely disable a lost or stolen laptop, is obvious.

Another interesting finding, and this seems plausible regardless of who sponsored the study, is that the laptops of contractors and mid-level managers are significantly more costly to replace than C-level laptops, mainly because C-level folks aren’t likely to have things like customer or patient databases on their laptops. Managers and directors had the highest average costs (both about $61,000), while executives had the lowest cost to replace at $28,000.

Perhaps the most counterintuitive result from the study is that having a full backup of the lost or stolen laptop actually increases the average incident cost by almost 50 percent. The theory put forth for this by Ponemon is that "the backup makes it easier to confirm the loss of sensitive or confidential data (i.e., ignorance is bliss hypothesis)."

Further reading

This post has been written by Jon Stokes on April 23, 2009 9:21 PM couresy of arstechnica.com.


Sega has released a pair of videos detailing the minigames of Virtua Tennis 2009. The series has always been known for its fun and nonsensical training games, and this year’s entry appears to be no different. Our favorite of the bunch is definitely Zoo Feeder, in which you launch food at hungry animals with your racket. Call us sentimental, but there’s just something magical about smacking a bundle of bamboo directly into a waiting Panda’s face.

Check out both videos after the break.

[Via SegaNerds]

This post has been written by Richard Mitchell on Apr 24th 2009 at 3:15AM couresy of joystiq.com.

2624884458_8bb4291df9Of the major companies that announced their earnings yesterday, two of them, AT&T and Apple, beat Wall Street estimates largely thanks to a single product: The iPhone. We’re approaching the two year birthday of the device, and it still remains one of the hottest items out there. Ladies and gentleman, the state of the iPhone is strong.

Yes, Apple actually sold less iPhones this quarter than the previous two quarters, but that was coming off of the always-hot holiday shopping quarter, and the one before that was when the iPhone 3G was still relatively new on the scene. All told, Apple has sold 21 million iPhones since its launch. Perhaps just a drop in the bucket compared to overall Nokia sales, but remember, Apple was not in the mobile business at all before 2007. And aside from just sales figures, in the past two years, it has revolutionized the industry. That is, of course, a cliche. But in this case, it’s true.

People can downplay the actual number of iPhones in circulation all they want — the fact of the matter is that it has changed things. While there were some third-party mobile app developers before Apple’s App Store, they received almost no attention, and as such, it wasn’t really a viable business. Now, everyone and their mother is flocking to develop for the App Store. And every major mobile player is rushing to make their own app stores. But Apple’s already has over 35,000 apps — and in a few short hours, there will have been one billion apps downloaded in just 9 month.

Think about that for a second: One billion apps downloaded. There are currently 37 million iPhones and iPod touches combined. Certainly, there have been a lot less than that over various stages in the last nine months, but just take that 37 million number. That means that every single one of those devices has had an average of 27 apps downloaded to it. 27 apps — that do everything from games to music to movie times to fetching me a taxi.

I remember the phone I had before the iPhone, fondly: Motorola’s RAZR. It had zero third-party apps, and the most exciting thing it could do was take a grainy picture. That was just two years ago.

Look, Apple’s iPhone platform is not perfect. The app approval process, to put it lightly, sucks. There are apps getting rejected for questionable reasons, that are forced to wait weeks to just be reviewed again. And then there are other apps which feature outrageous things, which get accepted without the slightest peep. Apple needs to revamp this system.

And the network is far from perfect as well. AT&T seems to have a failure rate that is unacceptable to a lot of people. Some have gotten rid of their iPhones just to ditch AT&T.

tmobileg1-sb-2But the fact of the matter is, that iPhone is simply the best all-in-one device that I’ve ever owned. I cannot imagine my life without it now. I would be lost — sometimes literally — without it. I say that because I know that of the 21 million iPhone owners out there — there are a great deal who feel the exact same way. That may be annoying, and may even sound pretentious to those who don’t own an iPhone — but I’m giving you my honest take as someone who has owned and/or tried a lot of the so-called “smartphones” out there. I have a G1. I have a Nokia N95. I’ve used a number of Blackberry devices. None compare. And I think for a lot of the other devices, it actually speaks less to the iPhone itself and more to the shit products that the other mobile companies have gotten away with putting on the market for so long.

And thanks in no small part to the iPhone, that could be about the change. Google’s Android platform was long seen as the next big thing, but so far, the only phone to run it, the G1, is junk. That should, hopefully change before the end of this year when new Android phones hit the market. But before then, the first real challenger should be coming — perhaps next month — with the Palm Pre. I’ve known a few people who have used the Pre a bit, and the consensus seems to be that it is the first true competitor, in terms of experience (both hardware and software), to the iPhone.

But it has some major handicaps — ones that I’ve already mentioned: 21 million, 35,000, and 1 billion. The iPhone has established itself as the standard that all mobile platforms now aspire to be. And with so much developer mindshare tied up in the platform, it will be hard for any other to come along and compete. The Pre, simply put, has to actually be better than the iPhone, if it wants to stand a chance.

For a while, it seemed like that would be the case. When the Pre was first unveiled, major hype immediately began. It had all the features the iPhone didn’t. But Apple isn’t stupid. It didn’t rush out with a buggy software update to match all the features. Instead, it sat back, worked, and then dropped the iPhone 3.0 software bomb. Not only does its update coming this summer include many of the features the Pre was touting as advantages, but it has a lot more that the Pre doesn’t offer.

And the Trojan Horse, that not a lot of people are talking about yet, is that the 3.0 software’s micro-payments system (In-App Purchases) could take the iPhone to an even higher level in terms of developer commitment. It could represent a whole new level of money for them — and Apple.

Oh yeah, and there is likely new iPhone hardware coming shortly as well.

Of course, there are still two major differentiating factors that the Pre will offer: a physical keyboard and background applications.

To me, the physical keyboard argument is a short-term one. Yes, a lot of people right now insist on having a physical keyboard — something which Apple has refused to provide. But Apple is doing that because it knows that they are not in the cards for the future of mobile devices. In the not-too-distant future, there will be screens with full haptic feedback and let you orient your hands on them. Physical keyboards will be seen for what they are: A huge waste of space.

The larger issue is background applications. Apple still refuses to run them (from third parties). You might think this is an obvious advantage for the Pre, but there are some major potential downsides. One is performance. How will the device run when multi-tasking? But the larger issue is battery life. I have a G1 that runs applications in the background. The battery life is a joke. If you think the iPhone has a poor battery, try using the G1 for a day. Or should I say, try using the G1 for about 3 hours. Good luck.

preSome developers say that if an app is made correctly, it shouldn’t drain a battery to such an extent even while running in the background. They often cite older Nokia phones and the like with applications as examples. But those older phones ran applications that are nowhere near as advanced as we have now in the post-iPhone world. If applications can be optimized for battery life, no one told the developers on the Android platform.

And so, I have my doubts about the Pre’s main advantage, actually being an advantage at all. Again, Apple is a lot of things, but it is not stupid. If it thought allowing applications to run in the background was the best play in keeping customers happy, it would do it. Instead, it went throught the painstaking process of completely redeveloping the Push Notification system to get it working. It seems to say something that now Palm has a similar service it has built into the Pre SDK, called Mojo Messaging Service.

Apple, with its still relatively small overall market share, is in a position of power right now in the US. If it had an iPhone that was $99 and could run on any major carrier, it would completely dominate this market. Instead, it’s doing things its way — just as it has always done. And that has worked for the iPod, and for iTunes, and has been working the past few years for the Mac. But it leaves a small opening for a nice Android device or the Pre to have a chance. But they can make no mistakes. Or they will be written in the Wikipedia entry for Apple next to the Zune.

[photo: flickr/techburst]

This post has been written by MG Siegler on April 23, 2009 couresy of techcrunch.com.

king kong defenseIt’s been almost a week since the verdicts of one year in prison and heavy financial damages were passed against the four accused in the Pirate Bay trial. The sentence seemed surprisingly tough to many analysts, with the court chosing to judge on intent only, dismissing all technical evidence.

But did The Pirate Bay Four receive a fair trial? Today, an event on Swedish national radio SR threw everything into doubt – and it’s barely believable, like something straight out of Hollywood.

The copyright industry likes to have the outcome of processes clear before engaging them so it’s perhaps unsurprising that SR today revealed that the judge Tomas Norström is in league with it on many fronts. The judge has several engagements – together with the prosecution lawyers for the movie and music industries.

Swedish Association of Copyright (SFU) – The judge Tomas Norström is a member of this discussion forum that holds seminars, debates and releases the Nordic Intellectual Property Law Review. Other members of this outfit? Henrik Pontén (Swedish Anti-Piracy Bureau), Monique Wadsted (movie industry lawyer) and Peter Danowsky (IFPI) – the latter is also a member of the board of the association.

Swedish Association for the Protection of Intellectual Property (SFIR) – The judge Tomas Norström sits on the board of this association that works for stronger copyright laws. Last year they held the Nordic Championships in Intellectual Property Rights Process Strategies.

.SE (The Internet Infrastructure Foundation) – Tomas Norström works for the foundation that oversees the .se name domain and advises on domain name disputes. His colleague at the foundation? Monique Wadsted. Wadsted says she’s never met Norström although they have worked together.

Commenting on the revelations, Pirate Bay spokesman Peter Sunde brokep said, “Spectrial Cliffhanger in S01 with the verdict – S02 started with the judge being biased. Reality beats fiction yet again!”

There are several renowned lawyers and judicial commentators that are attacking Tomas Norström’s decision to take the case, in spite of having a clear conflict of interest.

“I wouldn’t have taken the case,” says former judicial ombudsman Rune Lavin.

Lawyer Leif Silbersky made a comment all Pirate Bay supporters want to hear, “If the lawyers [for the defense] act on this immediately, this could mean a re-trial.” Peter Sunde’s lawyer Peter Althin says he has already put in a request for a re-trial.

And the judge himself? “Every time I accept a case I make an assessment on whether I am part of it or not. But I have not felt that I am biased because of those commitments,” he said.

During the trial it was the judge, Tomas Norström, that was responsible for ensuring that the trial was fair and that the lay judges did not act in their own interests.

Previously one of the original lay judges in the case had to step down when his involvement in a music rights group became known. It’s anyone’s guess why the judge didn’t think the same should apply to him.

Whether or not Tomas Norström allowed his personal interests to get in the way of a fair verdict is open for debate, but there can’t be an intelligent human being reading this news that doesn’t feel that it would’ve been better for everyone if he simply backed away from this case and let someone else take over. He has compromised the entire case and verdict.

This is a breaking news story, check back for updates.

Thanks to Billy

This post has been written by enigmax on April 23, 2009 couresy of torrentfreak.com.

When it comes to Apple, the thing most fresh in most peoples’ minds have been Microsoft’s "Laptop Hunter" ads. Microsoft’s three ads took direct aim at Apple’s "cool" but expensive laptops and compared them to Windows Vista-based laptops which offered similar specs for hundreds less.

Despite the back and forth that has been brewing on the internet with Microsoft’s fresh attack on Apple, the boys from Cupertino have something else on their minds today: Q2 2009 results for the period ending March 29. Despite the downturn in the economy, Apple as a company managed to post revenue of $8.16 billion and profit of $1.21 billion which represented earnings of $1.33 per diluted share. Apple’s results for the same period last year were $7.51 billion, 1.05 billion, and $1.16 respectively.

While Microsoft’s Laptop Hunter ads came too late in the quarter to personally do any serious damage to Apple’s momentum with Mac sales, it appears that the slowing economy and consumers’ penchant for lower-priced netbooks was the motivating factor for the three percent slide in Mac sales to 2.22 million compared to a year ago.

On the other hand, iPod sales grew a modest three percent to 11.01 million units while iPhone sales were up a whopping 123 percent from a year ago to 3.79 million units.

"We are extremely pleased to report the best non-holiday quarter revenue and earnings in our history," said Apple CFO Peter Oppenheimer. "Apple’s financial condition remains very robust, with almost $29 billion in cash and marketable securities on our balance sheet. Looking ahead to the third fiscal quarter of 2009, we expect revenue in the range of about $7.7 billion to $7.9 billion and we expect diluted earnings per share in the range of about $.95 to $1.00."

Most Apple fans will now be looking forward to June when the company is expected to announce a new hardware revision of the iPhone and OS v3.0. The next generation iPhone hardware is expected to feature faster connectivity speeds, dual cameras, and support for stereo Bluetooth. The latest iPhone OS revision will bring much-needed support for MMS messaging, copy/paste, push notifications, and landscape email support.

This post has been written by Brandon Hill on April 22, 2009 5:11 PM couresy of dailytech.com.

Follow

Get every new post delivered to your Inbox.